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Demon Hunter スキル一覧表 効果 Unlocked at level 3Cost 5 Hatred to shoot and an additional 4 Discipline if you backflip. Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.武器ダメージの135%を与える。もし敵が近距離にいた場合、15ヤード分バク転して離れる。 Alabaster TumbleIncrease the distance of the backflip to 36 yards.バク転の距離を36ヤードに増加 Crimson ShrapnelFire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.爆発弾を射ち、目標の8.5ヤード内の敵へ武器ダメージの70%を与える Golden SurgeShoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to 0.武器ダメージの135%を雷ダメージとし、バク転のコストを0にする。 Indigo Withering FireFire a spread of bullets that hit up to 9 targets for 54% weapon damage each.9体に当たる拡散弾を射ち、それぞれに武器ダメージの54%を与える Obsidan Backup PlanShoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in a 18 yard radius after 0.4 seconds.武器ダメージの135%を毒ダメージとし、バク転をした時に毒爆弾を置く。爆弾は0.4秒後に爆発し、18内の敵に武器ダメージの510%を与える。 評価 使い方 その他 コメント 名前 コメント Demon Hunter Skills Active Skills Offensive Hungering Arrow、Entangling Shot、Evasive Fire、Fan of Knives、Bola Shot、Grenades、Chakram、Impale、Spike Trap、Elemental Arrow、Multishot、Cluster Arrow、Rapid Fire、Strafe、Rain of Vengeance Descipline Caltrops、Vault、Marked for Death、Smoke Screen、Companion、Shadow Power、Sentry Utility Preparation Passive Skills Brooding、Thrill of the Hunt、Vengeance、Steady Aim、Cull the Weak、Fundamentals、Hot Pursuit、Archery、Perfectionist、Custom Engineering、Grenadier、Sharpshooter、Ballistics
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chat_system_2009224829_actor_description=Former Marshal DeGosh. Drunken Old Marshal. chat_system_2009224829_snap_10_question=^?^Eh, you won t let old DeGosh rest, even though he s no longer in service to the crown? What do you want? chat_system_2009224829_snap_10_answer_0=^?^Marshal DeGosh! I have some secret papers for you that were handed to me by the Lizardman Shionis... chat_system_2009224829_snap_11_question=^?^So, that lisping lizard hasn t been skinned yet? I was certain his hide would have been pickled and turned into some shoe or belt by now... br It is true that once upon a time I paid Shionis for his information. Back then I thought more about the security of Verona, and less about whetting my throat... But now I have no use for these papers. Let Demenion deal with the lizards himself! chat_system_2009224829_snap_11_answer_0=^?^What can I do with these papers? chat_system_2009224829_snap_12_question=^?^How should I know? Who needs them? Maybe the elven lecturers will have some interest in them – I heard they are buying the stories of experienced seamen and overseas traders. But you would have to travel to Elon to sell them. chat_system_2009224829_snap_12_answer_0=^?^Well, then I will visit the elves. chat_system_2009224829_snap_6_question=^?^So you have come to drink with me... to your health, my Lady! Let s go ahead and fill our glasses... For another glass of red merlot, I will tell you a story of a great white fish – an instructive parable from the life of Commander Serych Pantsir... br I, myself, was once a Marshal, I ll have you know! chat_system_2009224829_snap_6_answer_0=^?^Marshal? You don t seem very much like a royal Marshal to me! chat_system_2009224829_snap_6_header_0=^?^Ha, my Lady... You think not? Then look well upon me! br [s]The old soldier rises and stands to attention, looking, for a brief instant, the very picture of a soldier, free from all imperfection. But then, just as suddenly, the old man loses his strength, and falls to his knees, tired and defeated...[/s] br Marshal DeGosh at your service, young lady! But please, do not look upon me... chat_system_2009224829_snap_0_question=^?^I will soon recover and drag myself over to the tavern. An old man needs a little something to wet his throat from time to time... chat_system_2009224829_snap_0_answer_0=^?^Tell me your story, Marshal... chat_system_2009224829_snap_0_answer_1=^?^Your friend who languishes in prison. Do you still want to help him? chat_system_2009224829_snap_0_answer_2=^?^(Leave him alone...) chat_system_2009224829_snap_7_question=^?^What can I say? I was Marshal under His Majesty King Helmut, may his soul abide in the Eternal Light. With my friend, Advisor Delaware, I served the King faithfully, protecting kingdom and crown... br Then fate placed us on different sides – one in prison and the other in the tavern. These have been dark times... chat_system_2009224829_snap_7_answer_0=^?^Tell me more about this, please. chat_system_2009224829_snap_8_question=^?^Someone tried to poison the King! And Demenion, who was but a minor figure in the royal household, came to me with evidence pointing to Delaware as a conspirator and traitor! br I had to fulfill my duty, so I conducted a search of Delaware s possessions, despite the fact that the Duke was my old friend and a fellow soldier. During my search, I found in his office a receptacle of poison, and a note attached to a purse of coins. I had no choice but to arrest the Duke, and imprison him in the dungeon on charges of treason against King Helmut. br Who could have guessed that the true conspirator was Demenion?! chat_system_2009224829_snap_8_answer_0=^?^Did your investigation acquit your friend? chat_system_2009224829_snap_14_question=^?^That s just the point – the King appointed Demenion as principal investigator on the case. Using his powers, Demenion accused and jailed many people dedicated to the King, accusing them all of criminal association with the Duke of Delaware! br As for King Helmut, he saw that Demenion was a zealous investigator, tireless in his pursuit of conspirators, and so he appointed him his First Counselor... br I could not bear to stand by and watch as more and more people, all loyal to the King, were thrown into prison – I m ashamed to say I turned to drink to bear my grief. The King asked me to resign... chat_system_2009224829_snap_14_answer_0=^?^(Listen further...) chat_system_2009224829_snap_15_question=^?^When the King was no longer surrounded by loyal supporters, Demenion seized the throne. With the help of the Lizardman K Tahu and the mage Zilgadis, he killed the entire royal family, along with his loyal Guard. The sole survivor was his son, little Frederick... br Everyone recognized how unfair this was, but there was nothing anyone could do – all the key positions in the State were held by Demenion s henchmen. chat_system_2009224829_snap_15_answer_0=^?^(Listen further...) chat_system_2009224829_snap_15_header_0=^?^I understand that I was nothing more than a puppet in Demenion s game, hard as it is for me to admit it. Ah well, now I am retired, my friends all killed or imprisoned, and a usurper seated upon the throne. br How much I would give to correct this mistake! If you can release my friend, the Duke of Delaware, I will give you the remains of my savings... all that remains, I should say, after squandering it on drink! br [reward] chat_system_2009224829_snap_1_question=^?^The Duke of Delaware, along with the other countless innocents falsely accused, should not be punished for crimes they have not committed! I would dearly like to see the release of the Duke, and I am ready to offer all my savings to anyone able to rescue my friend from the dungeon! br [reward] chat_system_2009224829_snap_1_answer_0=^?^I believe you, and I will strive to secure the release of the Duke of Delaware. chat_system_2009224829_snap_1_answer_1=^?^I need to think about it. (Leave...) chat_system_2009224829_snap_9_question=^?^By Dionysus, I cannot believe my ears! Thank you! br Castle Tront is now the royal prison, where political prisoners like Delaware are kept. br The Chief Guard of the castle is a dark elf known as Zebat. They say that he is a former disciple of the magician Zilgadis, brought in specifically to torment the prisoners of Demenion. His name alone is sufficient warning of his dark capacities... chat_system_2009224829_snap_9_answer_0=^?^Thanks for the warning, Marshal. I will take care of it. chat_system_2009224829_snap_4_question=^?^Well, then? Come, do not toy with me! The talk in the tavern holds that castle Tront has fallen under the attack of a mighty army. Is this your doing? chat_system_2009224829_snap_4_answer_0=^?^Yes, everything went well. Your friend is free! chat_system_2009224829_snap_5_question=^?^Thank you! Thank you! Words are not sufficient to express my overwhelming joy, nor is there gold enough in the royal treasury to express to you my gratitude. I am so happy! br [reward] chat_system_2009224829_snap_5_answer_0=^?^Thank you. The main thing is that justice is restored! chat_system_2009224829_snap_2_question=^?^So how goes your work? Has the Duke of Delaware found freedom? Has Castle Tront fallen? chat_system_2009224829_snap_2_answer_0=^?^Not yet – patience is needed. chat_system_2009224829_snap_13_question=^?^Excellent! That vile usurper Demenion is vanquished! Soon, King Frederick will assume his rightful seat upon the throne of New Verona. I d be more than happy to serve him as faithfully as I served his father before him – assuming, of course, he wants to be served by an old drunkard. chat_system_2009224829_snap_13_answer_0=^?^You were always faithful to Frederick s father, and I am sure the King will not forget that. (Leave...) chat_system_2009224829_snap_3_question=^?^Damnation! Verona has become a monstrous and ugly place. br There was a time when people rightly placed value upon valor and noble descent, but now it seems they worship nothing but money and power. I can hardly bear to look upon the disgrace which has befallen the once noble city of Verona! chat_system_2009224829_snap_3_answer_0=^?^Do not worry. Everything will be fine.
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Goriring hola 原曲 rising hope 歌 LiSA 編詞 渋井ねこだま。 2015.09.07 ゴリッと嵌張和 that s goriring hola (hey welcome to kanchan hurry up can you Gori-tan standby) here we go! 揺るがないトップ 異常な点棒 続く場は何本場 イメージ通りなんかじゃない 静かに騒ぎだした本能 副露したい 行き止まりなんだ もう思考はポンポンポン 容赦ないね いつの間に捨てたはずの鳴き手暴れだす (pay attention!) (Hey what is it? watch my pons now!) 立直なんか要らない (are you serious!? no no no, don t worry 千,千,千) 動き出すポンテンのリズム 手牌まだ眩んでる それでも鳴かなくちゃ キミが信じてる僕を 裏切る わけにいかない すぐにそれもポンと鳴く 悪手のまま時が経ったって 親リーかかったって 次のツモきっと当たり牌 (I belleve in Gori-tan) この願い例え立直無くたって 和了らなきゃ 誓った 僕はキミにまだ欲しい点があるんだよ ( I pay thousand ) 泣きそうでも悔しくても 止まっていられない ゴリッと嵌張和 that s goriring hola (I will go ahead) ポン・チーnon stopで ガンガン迫るのみ手 (what s the solution!?) 先制が来ても through! (come on!) and hurry up! (come on!) そんな損な立直でも 空いてく点箱 後悔なんて七筒同然 さあ 2 副露 OK ゴリサン OK 欲張り高目を 千もトップも全部僕のもの 飛ばせ 最下位の全点数 ほら和了りたいんだって 僕の声が伝播した 異論反論はラス目だけ この速い手高い手で勝てるわけないでしょう? 聞いてよ辿り着いた結末 言わなくちゃ キミがくれるポン材全部を 全鳴き できる それが罠かどうかなんて わからなくてもいい いつもの和了る打点ってなんだっけ? 普通の千って何だっけ? 僕は今日もキミに問いかける 問いかける度手に入れるのは 変わらない真実 「僕は要らないまだ見たい未来(トップ)があるから」 高目なんかは消えて無くなって オリる事嫌になって 新しいドラを探すんだよ ( I belleve in meny Doras ) この願い例え高目がなくたって 和了らなきゃ ゴリった 僕とキミに詰めれる点差ならもう近い (I want your 千) 僕の右手キミのリー棒そっと握って ゴリッと嵌張和 that s goriring hola 離さないから that s goriring hola goriring hola 曲目リストへ戻る 歌唱履歴 2017.08.07 046曲目(しぶい) 2018.02.07 030曲目(ねこだま。) 2021.12.26 013曲目(きゃわ) 履歴へ戻る
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10 songs from Hungary 日本語ページ: 日本の10曲 / ハンガリーの10曲 / 台湾の10曲 English Page: Japan 10 songs / Hungary 10 songs / Taiwan 10 songs Dob + Basszus - Hiperkarma Hello Tourist - Emil Rulez Bogozd ki - 30y K-K-Ketszer - Supernem Meggyújtom a pipám - Besh o drum Betlehemi királyok - Kormorán Játssz még - Szekeres Adrien Ha én lennék - Kiscsillag Rázd még - Varga Zsuzsa Wings of love - Zagar Dob + Basszus - Hiperkarma hanocha5935.jpg Basically they play rock n roll music since 1999. In this year, at summer the singer announced that they will break up, after many great songs and emotional ballades. They released three albums, and all of them became very popular. They often gave live performances, and they are famous, and beloved festival musicians. In the last concerts, the singer made not acceptable performance, and that broke up the band. Maybe they got bored a little. ( This song is a little sarcastic, it sings about the people who like electronic music, and the drum and bass always sound in their ears. They don t care about the world or themselves, they just listen the drum and the bass constantly. This song is the opening theme of a television program, which is about musicians and festivals. Hello Tourist - Emil Rulez hanocha5936.jpg It started in the 90s as a hobby band by three talented musician, and though one member left it, they are still able to keep their unique sound. They play jazz music with an interesting atmosphere and very funny, ironic lyrics. The songs usually very cheerful, but in hungarian only, the lyrics are extremely tricky. The singer often appears in a satirical TV show, and he has quite good sense of humour. However, they was an underground group, and they are not widely-known nowadays, too, but enough popular to be in the top. This is a special song called Hello Tourist! with lamer English pronunciation, which is a curved mirror for other Hungarian bands. It s a habit to write songs in English after some time hoping international success. On one hand it s very difficult to reach that from Hungary, on the other hand they usually have awful pronunciation. Interestingly enough, this is one of the most popular songs of Emil RuleZ! in Hungary. Bogozd ki - 30y hanocha5937.jpg This fresh and bit alternative rock band was founded in 2000., but they made their first album in 2004., and published it only on the internet, as well as the second album in 2005. But in 2006., the first studio-album was released, and they are maybe the most popular rock band since then, with many fans, mostly due to their refreshing sound and lively rock music. Their concerts were the most popular in the last few years, and they play always for many-many people. The song "Bogozd ki - Puzzle out" is sings about the problems in the everyday life of the people like the members of the group. What you mess up, you have to solve yourself. You have to step over the bad things, like when your new relationship became frozen. K-K-Ketszer - Supernem hanocha5938.jpg The Supernem founded in 2001. The trio (leaded by Szabolcs Papp who is appears in some TV show too) made first album in april of 2003 titled Louder! After that they bring out two albums, the last was in 2007 named "Nemde". The band is playing pop-punk music which is very popular nowadays in Europe, too. The lyrics anatomize youngish life problems and a little bit nasty. The song from the first album titled "D-d-double", tells a story about a stutterer boy who want to be on the top. Meggyújtom a pipám - Besh o drom hanocha5946.jpg The world-music group Beshodrom was founded in 1999., and their first and second albums became platinum and gold very soon. Their exceptional sounding, which was built up from many European and balcanic folk music culture made them unforgettable, and very well known, and popular on many festivals across the world, and in Hungary, too. They often play world-known artists, and they earned a big success on the Montreal Jazz Festival, being the best group among thousands. The song "Meggyújtom a pipám" is a combination of greek, gipsy, and balcanian folk music with hungarian folk music elements. It has a great rhythm, and power, but it a bit sad. It s about people, who are alone, because their lovers are with an other person, or just far away. Betlehemi királyok - Kormorán hanocha5945.jpg The now 31 years-old group Kormor疣 is what can be called "Hungaricum". It is the most original and representative music group in Hungary since decades. The basics are very simple, they use hungarian folk music elements and mix them with soft rock music. In most songs they use traditional instruments. They visited almost all European country, used to make albums for singers and several important and popular hungarian movies. They usually singing and playing about the history of our nation, and they are the best "national" music group nowadays. They even got insignia from the government and the Hungarian Scientific Academy. This song is about the well-known (actually it is well-known in western civilization) biblical story about the born of the savior, Jesus Christ. When he was born on the day of Xmas, three kings went to him to welcome and give presents to him. In Europe, and so in Hungary people often make miniatures about that story or play it themselves. I think every hupper took place in that event in her/his life, at least once. Játssz még - Szekeres Adrien hanocha5941.jpg She decided to be a singer in her early childhood, and learned in special schools to obtain it, and won contests as a child. In 1995.,she joined the excellent Hot Jazz Band, as a guest singer. She had an official group, too, from 1997. It was called Unisex, and they became extremely popular (five songs became top hit from the first album), but in 2001, she decided to start a solo career. In the recent years she had two children, and her albums are all succeeded. She is a widely known, popular, beloved singer by the masses, and recognised as a very talented artist. This song is from the last album, which was released a few weeks ago, and it seems that it is just written for clickers ;). It s title means Play more (Játssz még), and she asks (originally musicians) people to continue playing, even if none understands you, if others think you are crazy, just play more! This is the most important message we d like to send to all clickers, please play more, no matter what happens! Ha én lennék - Kiscsillag hanocha5942.jpg The group was founded in 2005., by three members of the Kispál és a Borz, and one guy from the also well known hungarian rock band, Pál Utcai Fiúk. They started this group as a "hobby-music-group", and they don t want to became famous, they just play good music for their own happiness. They don t have much time for that either. They barely made the first album, and now looking in the future. This song, "Ha én lennék " is loved by many people, who like the alternative rock music of the group Kispál. It is something similar, use artistic lyrics, and very abstract music style. The singer is wondering about the case "If you would be my love...". So it is a romantic song after all, but has funny expressions in the lyrics. Rázd még - Varga Zsuzsa hanocha5943.jpg She was born in 1976., and started to sing and learn music in the elementary school. She was still a student when she started her career with friends, and made records with them. Two albums were released with the group Venus in 1999-2000., and they became great success, they became platinum, and that group was really popular at that time. She left the group in 2002., and in 2003., she released her first solo-album, which almost got the prize for best hungarian pop-album. She worked with several known artists, and she became more famous with every year. In this year she made a new band and new album. The song ["Beat it! - XD Rázd még"] "Shake it - Rázd még" is from the first solo-album called "Szivadóvevő - Heartransmitter", and it is a cheerful, energetic song, with simple music and meaning. It says Shake it with me, don t sleep, you can t do anything anyway! Wings of Love - Zagar hanocha5944.jpg In 2001., three members of the "Yonderboi Quintet" started to make music, with a new drummer, and under a new name "Pulzus". They soon developed their unique sound, and in 2002., they appeared on festivals with the name "zagar", in Hungary and abroad, too. In that year, they first album, "Local Broadcast" was released, and it became a very succesful one. since then, they became one of the most famous hungarian music group and they play on almost every festival, and not just in their homeland, but in across the whole Europe. The song "Wings of Love", featuring the female singers "Underground Divas", is from the latest album, "Cannot Walk, Fly Instead", and it talks about the very joy of the feeling of love. When you love someone, and you are being loved, you can do everything, and nothing can stop you. That s what is our secret. We feel a strong, unchangable "love" for this game, and more importantly, for our great opponents, and dear friends, the Tappers and the Vippers. That s why we can t stop.
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Blood Princes 結局Raid Bossになっても雑魚は雑魚のまま Hotfix ・Prince KelesethはMelee攻撃を行わなくなった。 ・最初のShadow Resonanceがすぐに出現するようになった。 ・10manにおいて、各PrinceのMelee damage-10%。 ・10manのEmpowered Flameが弱体化するまでに必要なFirebolt射出数が減った。ダメージ自体は今までと変わらない。 Blood Princes Abilities - Prince TaldaramInvocation of Blood Conjure Empowered Flame Empowered Flare Flames Glittering Sparks Prince ValanarInvocation of Blood Empowered Shock Vortex Shock Vortex Kinetic Bomb Prince KelesethInvocation of Blood Empowered Shadow Lance Shadow Lance Shadow Prison(Hard Mode Only) Shadow Resonance Strategy Strategy - Hard Mode 動画 Abilities - Prince Taldaram Invocation of Blood TaldaramがEmpowered系スキルを使うようになる。 Conjure Empowered Flame 詠唱三秒。ランダムな対象に向けて巨大な火の玉を飛ばす。多分Meleeにはこない。着弾時に爆発する。 Empowered Flare Empowered Flameで飛ばした火の玉から1発1000ダメージのボルトを近くにいるプレイヤーに乱射する。 このBoltを一定数射出させるとFlameのサイズが小さくなる。 Flames Invocation of Bloodが無い場合はこちらを使用する。ランダムな対象に向けて小さな火の玉を飛ばす。多分Meleeにはこない。着弾時に爆発する。 Flameが爆発した際、最低でも10000のダメージを周囲のプレイヤーに与える。サイズが大きくなればなるほどより大きなダメージを与えるようになる。 Glittering Sparks 正面コーン型に14820ダメージ/8secのDoT+20%SnareのAE。90yard range。 Prince Valanar Invocation of Blood ValanarがEmpoweredスキルを使用するようになる。 Empowered Shock Vortex 詠唱4.5秒。周囲"全員の足元"に力の渦を作り出し、一つ一つの渦の周囲にいるプレイヤー全員に5000のダメージ+ノックバックを与える。 Shock Vortex 詠唱1.5秒。付近にいる対象ひとりの足元に力の渦を作り出す。周辺にいるプレイヤーにダメージを与えて吹き飛ばす。 Kinetic Bomb 頭上からHealthを持つ黄色い球がゆっくり降ってくる。地面にたどり着くと爆発し、超広範囲に13500-16500ダメージ+ノックバック。 攻撃を加えると浮き上がる。一定時間浮かせておくと消滅。 Prince Keleseth Invocation of Blood KelesethがEmpoweredスキルを使用するようになる。 Empowered Shadow Lance 詠唱1.5秒。対象に90000+のシャドウダメージ。インタラプト不可。レジスト貫通。 Shadow Lance 詠唱1.5秒。対象に19000-19887のシャドウダメージ。 Shadow Prison(Hard Mode Only) 戦闘時間中永続。毎秒判定を行い、判定時に移動(ノックバック含む)を行っているプレイヤー全員に対してスタック。 スタック数が増えた瞬間に500+850xスタック数のダメージを受ける。10秒で消滅し、また1スタックから増えていく。 Shadow Resonance Dark Nucleusを召喚する。Nucleusは自らのエネルギーを消費し続けるので、一定時間が経つと破壊される。 NucleusのThreatを取っているプレイヤーに共鳴し、毎秒1000ダメージを与えるかわりに全シャドウダメージを35%減らすBuffをつける。 この軽減効果は乗算でスタックする。 Strategy 各Princeの対処その他。 DPSはAE避けながらInvocation of BloodついてるPrinceを攻撃するだけ。 InvicationのついているPrinceはEmpowered版のスキルを使用してくるので、通常時のスキルとは別の対処が必要となる。 ・Keleseth Ranged Tank推奨。肝心のShadow Lanceがレジスト貫通なのでShadow Resistanceは不要。 Ranged TankはSoul Link Warlockが(ダメージ減少効果が31%あるので)優秀だが、Shadow Nucluesを一定数つけるまで生き残れるのであれば (そして一定以上のThreatを稼げるのなら)他のクラスでも構わない。当然Healthは多い方がよく、最低でもBuffedで25kは必要だろう。 ちなみにRanged TankはKelesethに近寄るとShadow Lanceの詠唱の合間に普通に殴られて即死するので注意。 Ranged TankはShadow Nucluesを発見次第、近寄ってThreatを取り、全てのNucluesを自分にはりつけてShadow Lanceを防御する。 Shadow Nucluesのダメージ軽減効果は乗算なので、2個や3個ではEmpowered Shadow Lanceを乗り切るのは困難。 (例えばShadow Nuclues3個だったら90000ダメージ x 0.7 x 0.7 x 0.7 = 30870ダメージ。Soul Link等があれば更に減るが、それでも命取りになりうるダメージ) 自壊速度もそれなりに早いので、目に入ったShadow Nucluesを片っぱしから捕まえていかなければならない。 特にAE等は持っていないので、DPSが気を配るような要素は一切無し。 ・Valanar ValanarのEmpowered Vortexは付近(25y程度?)にいるプレイヤー全員の足元にAE Knockbackエリアを作り出すスキル。 この為、Meleeは詠唱が見えた瞬間放射線状に散開し、他のプレイヤーに自分の足元にできるVortexを当てないようにしなければならない。 (GruulやHall of StonesのGolem Bossみたいなもの) 通常時に使用してくるVortexはランダムで選んだプレイヤーの足元に一定時間発動し続けるAEノックバックを設置するだけなので、事前エフェクトを見て逃げるだけでいい。 また、定期的に使用するKinetic BombはRange DPSが攻撃して地面につかないように打ち上げ続けなければならない。 Kinetic Bombは部屋のどこにでも出現するため、一人か二人を専属でkinetic bombの打ち上げ役に割り振ると良い。 ・Taldaram Taldaramは前方コーン型のAEを無詠唱で撃ってくるので、Meleeは横か後ろから攻撃し、Tankはレイドの方を向けないようにする。 Empowered Flame/通常時のFlameはともにVezax方式ランダムターゲット(Rangeに一定数のプレイヤーがいる場合、Meleeは狙われない)の追尾式。 特にEmpowered Flameは狙われたプレイヤーがWarningで表示されるのでわかりやすい。 Strategy - Hard Mode 25man Health 3000万 ・全体的にダメージアップ ・Shadow Prison追加 ・Kinetic Bombの落下速度増加 Shadow Prisonのせいで無駄な移動ができなくなった。 遠くにいるPrinceにHPが移り、一生懸命追いかけすぎて死亡 Empowered Shock Vortexで吹き飛ぶ→スタック数の増えたShadow Prisonのコンボで死亡 Empowered Flameが飛んでくるので逃げる→逃げすぎて死亡 or Shadow Prisonでガタ減りした所に小さくなったFlameがぶち当たってやっぱり死亡 このあたりに注意しつつ、後はNormalと同じ。 動画 HD推奨
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gmapping ROSに標準で実装されているSLAMのパッケージであるgmapping(http //www.ros.org/wiki/gmapping)についてのちょっとした説明. Grid mapを構築する為のSLAMであり,このアルゴリズム自体は非常に代表的なアルゴリズムで実装されている. OpenSLAMプロジェクトのソースを利用しているらしく, http //openslam.org/gmapping.html も参照している. このページに書かれているように,元になった論文は Giorgio Grisetti, Cyrill Stachniss, and Wolfram Burgard Improved Techniques for Grid Mapping with Rao-Blackwellized Particle Filters, IEEE Transactions on Robotics, 2006 Giorgio Grisetti, Cyrill Stachniss, and Wolfram Burgard Improving Grid-based SLAM with Rao-Blackwellized Particle Filters by Adaptive Proposals and Selective Resampling, In Proc. of the IEEE International Conference on Robotics and Automation (ICRA), 2005 である. 次に本SLAMのアルゴリズムの簡単な説明をする. アルゴリズムの説明 このSLAMはParticleフィルタのフレームワークを用いたGrid mapベースのSLAMアルゴリズムである. よって,FastSLAM2.0のフレームワークといえる. ここで,FastSLAM1.0ではない理由は,Scan matchによって遷移モデルの再サンプリングをしているからである. 大まかなアルゴリズムの説明を以下に載せる. アルゴリズム ロボットの運動モデルに従ってパーティクルを遷移させる 遷移したパーティクルそれぞれにScan matchをかけて位置を補正する 各パーティクルに対してレーザスキャンデータと地図との尤度を計算し,Particle FilterのImportance Weightsを計算する. 地図を更新 Sequential Importance Resampling(SIR)(おそらく)によってリサンプリング 1に戻って各パーティクルを運動モデルによって遷移させる このアルゴリズムではScan matchingをすることによって,遷移させたパーティクルの分布をより確からしい位置に補正を欠けているため,少ないパーティクルでも良い結果が得られやすい. このコンセプトはFastSLAM2.0と同様なものである. Scan matchingのアルゴリズムはICPではなく,CARMENのVascoが実装されている. なので,比較的いScan matchができている. gmappingパラメータ SLAMを行う上で必要なパラメータが幾つかある. ここでは簡単なパラメータの説明を行う. gmappingのページにも説明が載っているので参考に. またslam_gmapping.cppのコメントにも記載されており,こちらのほうが分かりやすいかも. 以下,slam_gmapping.cppのコメントより (以下,編集中) Parameters used by GMapping itself ~throttle_scans [int] throw away every nth laser scan ~base_frame [string] the tf frame_id to use for the robot base pose ~map_frame [string] the tf frame_id where the robot pose on the map is published ~odom_frame [string] the tf frame_id from which odometry is read ~map_update_interval [double] time in seconds between two recalculations of the map Laser Parameters ~/maxRange [double] maximum range of the laser scans. Rays beyond this range get discarded completely. (default maximum laser range minus 1 cm, as received in the the first LaserScan message) ~/maxUrange [double] maximum range of the laser scanner that is used for map building (default same as maxRange) ~/sigma [double] standard deviation for the scan matching process (cell) ~/kernelSize [double] search window for the scan matching process ~/lstep [double] initial search step for scan matching (linear) ~/astep [double] initial search step for scan matching (angular) ~/iterations [double] number of refinement steps in the scan matching. The final "precision" for the match is lstep*2^(-iterations) or astep*2^(-iterations), respectively. ~/lsigma [double] standard deviation for the scan matching process (single laser beam) ~/ogain [double] gain for smoothing the likelihood ~/lskip [int] take only every (n+1)th laser ray for computing a match (0 = take all rays) Motion Model Parameters (all standard deviations of a gaussian noise model) ~/srr [double] linear noise component (x and y) ~/stt [double] angular noise component (theta) ~/srt [double] linear - angular noise component ~/str [double] angular - linear noise component Others ~/linearUpdate [double] the robot only processes new measurements if the robot has moved at least this many meters ~/angularUpdate [double] the robot only processes new measurements if the robot has turned at least this many rads ~/resampleThreshold [double] threshold at which the particles get resampled. Higher means more frequent resampling. ~/particles [int] (fixed) number of particles. Each particle represents a possible trajectory that the robot has traveled Likelihood sampling (used in scan matching) ~/llsamplerange [double] linear range ~/lasamplerange [double] linear step size ~/llsamplestep [double] linear range ~/lasamplestep [double] angular setp size Initial map dimensions and resolution ~/xmin [double] minimum x position in the map [m] ~/ymin [double] minimum y position in the map [m] ~/xmax [double] maximum x position in the map [m] ~/ymax [double] maximum y position in the map [m] ~/delta [double] Grid mapのGridの一辺のサイズ [m]
https://w.atwiki.jp/cohstatsjp/pages/50.html
Weapon V1 Rocket V1 Rocket Damage 750?750 Fire Aim Time 0?0 Range Max 1000 Min 0 L 1000 Aim Multiplier L 1 AOE Distance L 18 M 1000 M 1 M 14 S 1000 S 1 S 10 Accuracy L 1 Ready Aim Time 0?0 AOE Accuracy L 1 M 1 Post Firing Aim Time 0 M 1 S 1 Post Firing Cooldown 0 S 1 Reload 10?10 AOE Damage L 0.75 1 Reload Multiplier L 1 Penetration L 1 M 1 1 M 1 M 1 S 1 1 S 1 S 1 AOE penetration L 0.7 Cooldown 0?0 Deflection Multiplier 1 M 0.85 Cooldown Multiplier L 0 Suppression L 1 S 1 M 0 M 1 AOE Suppression L 1 0 S 0 S 1 M 1 0 Wind Up 0 Nearby Supp. Multiplier 2 S 1 0 Wind Down 0 Nearby Supp. Radius 30 Setup Time 0 Vs. Supp. Targets A 1 Fire Cone Angle 5 Burst Duration 0?0 P 1 Tracking Vertical 90?-90 Rate of Fire 0?0 D 1 Tracking Horizontal -180?180 Reload Frequency 25?5 S 1 Speed Vertical 90 Moving Accuracy 1 Speed Horizontal 90 Moving Burst 1 Scatter Angle 4 Moving Cooldown 1 Scatter Max 8 AA Weapon false Acc. Incremental 1 Scatter Offset -0.5 Attack Ground false Search Radius L 0 Scatter Ratio 0 Projectile v1_rocket M 0 FoW Angle Mult. 1 S 0 FoW Distance Mult. 1 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 0.1 0.5 0 1 Halftrack 0.5 0.75 1 1 Heavy 1 1 0.5 1 Light 1 1 1 1 Negative 1 1 1.25 1 Open 1.25 1 1 1 Smoke 1 1 1 1 Trench 0.1 0.01 0 1 Water 1 1 1 1 Bunker 0.1 0.25 0 0.75 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 1 1 1 5 1 1 80 Infantry Airborne 0.75 1 1 5 1 1 80 Airborne Inflight 1 1 1 5 1 1 50 Infantry Heroic 1 1 0.75 5 1 0.5 80 Infantry Elite 1 1 1 5 1 1 80 Infantry Sniper 1 1 1 5 1 1 80 Infantry Soldier 1 1 0.7 1 1 1 80 Bren Carrier 1 1 1 1 1 1 50 Motorcycle 1 1 2 1 1 1 80 Jeep 1 1 2 1 1 1 60 M3 Halftrack 1 1 2 1 1 1 60 Greyhound 1 1 2 1 1 1 55 Stuart 1 1 1 1 1 1 50 Sdkfz 234 Puma 1 1 2 1 1 1 55 Sdkfz 251 Halftrack 1 1 2 1 1 1 60 Sdkfz 22x 1 1 1 1 1 1 50 M10 TD 1 1 2 1 1 1 50 Sherman 1 1 2 1 1 1 50 Flak Panzer 1 1 2 1 1 1 50 Panther 1 1 2 1 1 1 50 Panther w/Skirts 1 1 2 1 1 1 50 Panzer IV 1 1 2 1 1 1 50 Panzer IV w/Skirts 1 1 2 1 1 1 50 StuG 1 1 2 1 1 1 50 StuG w/Skirts 1 1 2 1 1 1 50 Tiger 1 1 2 1 1 1 50 Churchill 1 1 1 1 1 1 50 Cromwell 1 1 1 1 1 1 50 Priest 1 1 1 1 1 1 50 Pershing 1 1 2 1 1 1 50 Marder III 1 1 1 1 1 1 25 Hetzer 1 1 1 1 1 1 25 Hummel 1 1 1 1 1 1 50 Jagdpanther 1 1 1 1 1 1 50 Team Weapon 1 1 1 1 1 1 25 Howitzer 1.5 1 2 1.5 1 1 25 Towed Gun 1.5 1 2 1.5 1 1 25 Flak 88 1.5 1 0.25 1.5 1 1 25 P47 Thunderbolt 1 1 1 1 1 1 25 Building Construction 1 1 2.5 1 1 1 25 Building 1 1 0.6 5 1 1 20 Checkpoint 1 1 1 1 1 1 40 Bunker 1 1 1 1 1 1 40 CW Emplacement 2 1 1 1 1 1 25 CW Emplaced HQ 1 1 0.6 1 1 1 25 CW Mobile HQ 1 1 1 1 1 1 25 Defenses 1 1 1 1 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 0.5 1 0.25 2 1 1 25 Mine 1 1 0.25 2 1 1 25 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0.25 1 1 1 25
https://w.atwiki.jp/mafia2transj/pages/39.html
Grazie. You can test it right now. Here, take this lock. You just need to insert the pick into the lock and lift all the pins. You use the wrench to hold the pins one by one. When all of the pins are set, just turn the wrench and the lock, she opens. Easy. ありがとう. 試験をしようか. そこの鍵を開けてみな. ピックを入れて持ち上げるんだ. 1つずつレンチでつかむ. 全てのピンを固定したら, レンチで回すとロックが外れて開く. 簡単だ. Easy, huh? 簡単だな. Don t worry, you ll get the hang of it. I do it all the time when I lock my keys in the car. 心配するな, やれば分かってくる. 車にロックが掛かっていれば一日中やるんだな. Alright, Mamma said I should go see a Derek Papalardo down at the port. I should head down there. よし, 母さんは港にいるデレク=パッパラルドさんのところに行けって言ってたな. 行かないと. Okay, you still feel like snagging that car? OK, まだあの車あるよな? You kidding me? Absolutely. おい冗談だろ? まったく. Well here s your chance. 今がチャンスだ. Maybe you should take it for a test drive. さっさと外して試乗しようぜ. Shit, cops. Come on, come on, get in. くそっ, サツだ. 早く早く, 乗るぞ. Step on it! 急げ! Go, go for Christ s sake! 行け, 頼む! Oh fuck, that was close. あぁ, 危なかったな. Yeah, well, it s not over yet! あぁ, まだ終わってないぜ! Lose em, quick! 逃げるぞ, 早く! Lose em, so s we can hide some place! 逃げるぞ, 早く隠れる場所へ! Ah shit, I told you to step on it! ちくしょう, 急げよ! Alright. Looks like we lost him. よし, 逃げ切ったな. So how do ya like the car? 車はどうする? Not too bad. I think I ll keep it. まだ行ける. そのままだ. Alright, let s go find ourselves a body shop. They provide the kind of services we re looking for. よし, 修理工場に行くぞ. 俺らが探しているものを提供してくれる. Hey, that don t sound cheap. おい, そんなに安くないぞ. Don t worry about it. I got it covered. 心配するな. 俺が払ってやる. Alright, where is he? 分かった. 彼はどこに? Just find any body shop. I know the guy who runs em. 修理工場を見つけるんだ. サツに見つかる前にな. Here, park right here in front of the garage door. ここだ, ガレージの前に止めるんだ. Okay, now honk your horn. OK, それでクラクションを鳴らす. Ah shit, the cops already made you. あぁくそっ, サツに見つかっちまった. One way you could trick em is by changing your clothes. サツをごまかす方法の1つは 服を変えることだ. Let s find a clothing store so s we can get you some new threads. 洋服屋を見つけて新しい服を買おうぜ. Once you change your clothes, the cops won t recognize you. 洋服を変えれば, サツをごまかせるぞ.
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web http //www.nightranger.com/ myspace http //www.myspace.com/nightranger member vocal, bass Jack Blades guitar Brad Gillis vocal, drums Kelly Keagy keyboards Eric Levy guitar Keri Kelli tour member Joel Hoekstra guitar Christian Cullen keyboards MusicATBPO Don't Let Up High Road Somewhere in California Rockin' Shibuya 2007 The Best Of NIGHT RANGER Live Rock Masterpiece Collection LiveLive @ Shouwa Joshi Daigaku, Hitomi Kinen Koudou, Tokyo, Japan October 7th 2019 Live @ Matushita IMP Hall, Osaka, Japan October 7th 2017 saturday Live @ Matushita IMP Hall, Osaka, Japan April 24th 2008 Live @ CC Lemon Hall, Shibuya, Tokyo, Japan April 22th 2008 Music ATBPO 2021/8/6 [ ward records ] 1.Coming For You 2.Bring It All Home To Me 3.Breakout 4.Hard To Make It Easy 5.Can t Afford A Hero 6.Cold As December 7.Dance 8.The Hardest Road 9.Monkey 10.A Lucky Man 11.Tomorrow 12.Savior [ Bonus Track ] 13.The Hardest Road [ Acoustic / JP Bonus Track ] Don t Let Up 2017/3/10 [ ward records ] 1. Somehow Someway 2. Running Out of Time 3. Truth 4. Day And Night 5. Don t Let Up 6. ( Won t Be Your ) Fool Again 7. Say What You Want 8. We Can Work It Out 9. Comfort Me 10. Jamie 11. Nothing Left of Yesterday 12. We Can Work It Out [ acoustic / JP bonus track ] High Road May 21st 2014 1. High Road / 2. Knock Knock Never Stop / 3. Rollin On / 4. Don t Live Here Anymore / 5. I m Coming Home / 6. X Generation / 7. Only For You Only / 8. Hang On / 9. St. Bartholomew / 10. Brothers / 11. Lay It On Me [ Live From M3 Rock Festival / Bonus Track ] Somewhere in California June 20th 2011 1. Growin Up in California / 2. Lay It On Me / 3. Bye Bye Baby ( Not Tonight ) / 4. Follow Your Heart / 5. Time Of Our Lives / 6. No Time To Lose Ya / 7. Live For Today / 8. It s Not Over / 9. End Of The Day / 10. Rock N Roll Tonite / 11. Say It With Love Rockin Shibuya 2007 April/16/2008 Disc 1 1. This Boy Needs To Rock ~ Highway Star / 2. Tell Your Vision / 3. Sing Me Away / 4. Touch Of Madness / 5. Drama Queen / 6. Rumors In The Air / 7. Seven Wishes / 8. The Secret Of My Success / 9. There Is Life / 10. Eddie s Coming Out Tonight Disc 2 1. Sentimental Street / 2. Forever All Over Again / 3. Goodbye / 4. Whatever Happened / 5. Four In The Morning / 6. When You Close Your Eyes / 7. Don t Tell Me You Love Me / 8. Sister Christian / 9. You re Gonna Hear From Me / 10. Rock In America The Best Of NIGHT RANGER Live Feb/7/2006 1. Neverland / 2. Touch Of Madness / 3. My Elusive Mind / 4. Sing Me Away / 5. Someday I Will / 6. Rumours In The Air / 7. Eddie s Comin Out Tonight / 8. Sentimental Street / 9. Goodbye / 10. Forever All Over Again / 11. Slap Like Being Born / 12. When You Close Your Eyes / 13. New York Time / 14. Don t Tell Me You Love Me / 15. Sister Christian / 16. Rock In America ( You Can Still ) Rock Masterpiece Collection March 21st 1997 1. Don t Tell Me You Love Me / 2. Sing Me Away / 3. Night Ranger / 4. ( You Can Still ) Rock In America / 5. Sister Christian / 6. When You Close Your Eyes / 7. Rumors In The Air / 8. Sentimental Street / 9. Four In The Morning / 10. Goodbye / 11. The Secret Of My Success / 12. I Did It For Love / 13. Touch Of Madness [ live ] / 14. When You Close Your Eyes [ live ] / 15. Don t Tell Me You Love Me [ live ] / 16. ( You Can Still ) Rock In America [ live ] Live Live @ Shouwa Joshi Daigaku, Hitomi Kinen Koudou, Tokyo, Japan October 7th 2019 [ Dawn Patrol ] 1. Don t Tell Me You Love Me 2. Sing Me Away 3. At Night She Sleeps 4. Call My Name 5. Eddie s Comin Out Tonight 6. Can t Find Me A Thrill 7. Young Girl in Love 8. Play Rough 9. Penny 10. Night Ranger 11. Color of Your Smile [ acoustic ] 12. Forever All Over Again [ acoustic ] 13. High Enough [ acoustic / cover of DAMN YANKEES ] 14. Reason to Be [ acoustic ] [ Midnight Madness ] 15. ( You Can Still ) Rock in America 16. Rumours in The Air 17. Why Does Love Have to Change 18. Sister Christian 19. Touch of Madness 20. Passion Play 21. When You Close Your Eyes 22. Chippin Away 23. Let Him Run 24. Four in The Morning 25. Goodbye Live @ Matushita IMP Hall, Osaka, Japan October 7th 2017 saturday 35th Anniversary tour 1. Somehow Someway 2. Four In The Morning 3. Sing Me Away 4. Rumours In The Air 5. Sentimental Street 6. Growin Up in California 7. The Secret of My Success 8. Night Ranger 9. High Enough [ cover of DAMN YANKEES ] 10. Truth 11. Forever All Over Again 12. Goodbye 13. When You Close Your Eyes 14. Don t Tell Me You Love Me encore 15. Passion Play 16. Sister Christian 17. ( You Can Still ) Rock In America Live @ Matushita IMP Hall, Osaka, Japan April 24th 2008 1. Intro / 2. You re Gonna Hear From Me / 3. Man In Motion / 4. Night Ranger / 5. Rumors In The Air 6. Call My Name / 7. Sing Me Away / 8. Eddie s Comin Out Tonight / 9. Happy Birthday To Jack / 10. Let Him Run 11. Goodbye / 12. Passion Play / 13. Telphone Call / 14. The Secret Of My Success / 15. Can t Find Me A Thrill 16. When You Close Your Eyes / 17. Sister Christian / 18. Don t Tell Me You Love Me 19. ( You Can Still ) Rock In America / 20. Rock And Roll All Night Jack Blades (vo,b)、Brad Gillis (g)、Kelly Keagy (vo,ds)、Joel Hoekstra (g)、Christian Cullen (key) with FIREHOUSE ( #20 ) Live @ CC Lemon Hall, Shibuya, Tokyo, Japan April 22th 2008 1. Intro / 2. Seven Wishes / 3. Touch Of Madness / 4. Sing Me Away 5. Call My Name / 6. You re Gonna Hear From Me 7. Night Ranger ~ Kelly s Drum Solo ~ Night Ranger / 8. Let Him Run 9. Goodbye / 10. Passion Play / 11. Coming Of Age 12. When You Close Youre Eyes / 13. Sister Christian 14. ( You Can Still ) Rock In America / 15. Don t Tell Me You Love Me 16. Crazy Train [ cover of Ozzy Osbourn ] ~ San San Nana-Byoushi Jack Blades (vo,b)、Brad Gillis (g)、Kelly Keagy (vo,ds)、Joel Hoekstra (g)、Christian Cullen (key) with FIREHOUSE ( #16 )
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Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let s take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let s look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let s improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let s repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.